Smooth spline generation/growth with particle binds?
#1
I have spawn by travel particles being bound continously with family bind, the result is good, but the spline is generate in a stepping manor based on the density of the spawned particles. I don't want to add loads more particles to make it smoother, is there another way to make the spline interpret the gaps for a smoother growth?

Thanks


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.mp4   vine-binds.mp4 (Size: 20.61 MB / Downloads: 89)
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Smooth spline generation/growth with particle binds? - by ldotchopz - 03-13-2024, 12:49 PM

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