Multifracture Material ID
#3
I am sorry if I wasn't clear, here is an image of using the old Voronoi operator and the new multifracture.

if I input a multiple material ID/element mesh into multifracture operator it overwrites the element original material ID for its cap, where in Voronoi it uses the element mtl id for its cap which is useful for example a multi mtl id element house with tiles mesh input. 

also, the Voronoi operator doesn't explode/fracture each portion elements. it will be helpful in some cases to have this option in multifracture as well as it is now explodes elements by default. for example if I wanted to cut a Physx car in half with prism each cut/portion elements will explode right away.

I already separated elements by property tests and merge them with element attach and it works like a charm, but it would be cleaner and easier to have these options in multifracture.


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Messages In This Thread
Multifracture Material ID - by drawer14 - 03-15-2024, 03:14 AM
RE: Multifracture Material ID - by tyFlow - 03-15-2024, 03:46 AM
RE: Multifracture Material ID - by drawer14 - 03-15-2024, 04:57 AM
RE: Multifracture Material ID - by tyFlow - 03-16-2024, 04:44 AM
RE: Multifracture Material ID - by drawer14 - 03-17-2024, 02:13 AM

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