03-15-2024, 08:18 AM
I don't understand development, I just put forward some ideas
The MAPPING operator can convert floating-point values to values in the "U" axis of "UVW", so is it feasible to reverse the value of particles in the "U" axis of the object's closest vertex?
For example, aligning the Z-axis of particles with the object's normal and aligning the Y-axis with the "U" axis in the object's "UVW". Is this achieved?
The MAPPING operator can convert floating-point values to values in the "U" axis of "UVW", so is it feasible to reverse the value of particles in the "U" axis of the object's closest vertex?
For example, aligning the Z-axis of particles with the object's normal and aligning the Y-axis with the "U" axis in the object's "UVW". Is this achieved?