Domino sleeping until it hits another domino
#5
(if I understand you correctly)

Sure.
Create TyFlow, and load your first geometry (terrain) via birth voxels. Add shape (boxes or whatever), and then add mesh operator and disable "render only" (this will make TyFlow just like regular 3DS Max mesh)
Create second TyFlow, and scatter on first TyFlow like you would do with any other object (birth, position object operators).

Not sure why you mention object bind... you will need it, only if your terrain (your voxel object) moves, and you want your trees to be linked with it, and move with it.
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Messages In This Thread
Scatter object directly on voxels? - by Sharai - 03-22-2024, 07:09 AM
RE: Domino sleeping until it hits another domino - by d4rk3lf - 03-22-2024, 11:01 AM

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