Caching for TyConform
#6
(03-23-2024, 12:17 AM)tyFlow Wrote: I'll look into the display issue, sure.

Edit: this seems to be a Max limitation. When you are on a modifier lower in the stack, display routines for modifiers above it are not called.

I understand, but perhaps if it could generate a new object as a UV guide mesh with a button after aligning the gizmo, that would be a way around this, so we can initially align the gizmo and create a UV marking mesh or spline exactly on the position of the gizmo for constant viewing in the viewport.
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Messages In This Thread
Caching for TyConform - by ferabachini - 03-08-2024, 05:00 AM
RE: Caching for TyConform - by tyFlow - 03-15-2024, 01:56 AM
RE: Caching for TyConform - by ferabachini - 03-18-2024, 12:52 AM
RE: Caching for TyConform - by ferabachini - 03-21-2024, 12:59 PM
RE: Caching for TyConform - by tyFlow - 03-23-2024, 12:17 AM
RE: Caching for TyConform - by ferabachini - 03-23-2024, 02:40 AM

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