03-23-2024, 02:40 AM
(03-23-2024, 12:17 AM)tyFlow Wrote: I'll look into the display issue, sure.
Edit: this seems to be a Max limitation. When you are on a modifier lower in the stack, display routines for modifiers above it are not called.
I understand, but perhaps if it could generate a new object as a UV guide mesh with a button after aligning the gizmo, that would be a way around this, so we can initially align the gizmo and create a UV marking mesh or spline exactly on the position of the gizmo for constant viewing in the viewport.