PhysX Bind - but not between elements
#1
   

I have a few square tiles placed in a row.
I break them up with Voronoi into smaller pieces, and have them knocked down with a collision.

How do I make sure that the PhysX bind operator doesn't bind across the the individual tiles, and only bind within the tile (element)?
Thank you
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PhysX Bind - but not between elements - by CLF73 - 03-23-2024, 07:40 AM

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