Smooth spline generation/growth with particle binds?
#7
(03-23-2024, 02:29 AM)tyFlow Wrote: Hmm, yea...looking at your file, the way you've set it up there's not really an easy solution. You'd have to try a totally different approach that doesn't leave any frames where the splines don't grow. You mention interpolating them between the gaps, but there's nothing to interpolate them towards since they extend to the last particle in the spawn group already....and based on how you setup the binds and such, not even the parent particle offers a smooth location to interpolate towards. You can switch the Spline Paths mode to "siblings" and enable "connect to parent" to see how it looks when the spawned particles include the parent in their spline generation...but it looks weird due to the spawned particles moving past the parent's location in many instances.

Thanks for getting back to me. This is the only setup i can think of to generate interactive spline paths as they are being generated on the fly, and i was hoping to cache these out and retime them to be slower to have more a gradual growth sim, but the splines don't have the subframes to slow them down.
  Reply


Messages In This Thread
RE: Smooth spline generation/growth with particle binds? - by ldotchopz - 03-25-2024, 12:29 PM

Forum Jump: