04-14-2019, 07:47 PM
Hi makco,
Currently script operators of different events cannot talk to each other...that's an interesting concept...I'll have to think more about if it's possible to implement, but for now yes you have to pass the data with custom properties.
You can certainly do boolean operations like that in the script operator. As for a default operator like that, I'm actually toying with the idea of adding a new "filter" rollout to all operators, that would allow you to control which particles are affected by it. Sort of like the timing operator except you could add property conditions for activation. So "if vel mag and spin mag then ...." would be possible.
Currently script operators of different events cannot talk to each other...that's an interesting concept...I'll have to think more about if it's possible to implement, but for now yes you have to pass the data with custom properties.
You can certainly do boolean operations like that in the script operator. As for a default operator like that, I'm actually toying with the idea of adding a new "filter" rollout to all operators, that would allow you to control which particles are affected by it. Sort of like the timing operator except you could add property conditions for activation. So "if vel mag and spin mag then ...." would be possible.