Tyflow terrain height and z-axis coordinates
#9
(04-08-2024, 07:48 PM)tyFlow Wrote: Also...if you export an un-normalized height map using EXR (from Terrain Export), the pixel values will be the real-world height values of the terrain. Does that suit your needs?


I don't quite understand what you mean. It seems that UE does not support EXR format textures and can only recognize PNG grey/16 raw grey/16

There are similar operators in worldmachine or gaea used to measure height, just to have similar functionality in tyflow


Attached Files Thumbnail(s)
           
  Reply


Messages In This Thread
RE: Tyflow terrain height and z-axis coordinates - by north861025 - 04-09-2024, 06:11 AM

Forum Jump: