PhysX Shapes not hitting the ground plane properly
#2
If you're using the retimer with a low time step, make sure you enable "cache subframes" as well, or else even though you're simulating all those extra substeps, your retimer settings will ignore them (because the retimer uses the cache, and if "cache subframes" is disabled it'll only be interpolating between whole frame data).
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RE: PhysX Shapes not hitting the ground plane properly - by tyFlow - 04-11-2024, 01:03 PM

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