04-11-2024, 01:31 PM
Thanks for that tip but unfortunately it doesn't seem to make a difference in this case.
Also, since the problem also occurs with the retimer disabled that makes me think that the problem has to lie somewhere else.
I'm also pretty confused as to why certain objects collide correctly while others don't, seemingly at random.
Also, since the problem also occurs with the retimer disabled that makes me think that the problem has to lie somewhere else.
I'm also pretty confused as to why certain objects collide correctly while others don't, seemingly at random.