Flat Mapped UVs causing stretching in tyflow.
#1
Hello,

Hoping someone can point me in the right direction. 

I'm working on a quick turn around piece and have done some really quick flat mapping.  I've got this rigged and skinned and then running this through tyflow to do the effects I need and then exporting the alembic file to unity3d.

The original layout looks like this
   

When I run this through TyFlow I can see some stretching happening.
   

When I load this up into substance painter, I can see the UV seem to be intact but there is a lot of vert wielding happening.
   

I'm really new to TyFlow so any help is apprecaited, if I need to UV these correctly then I'll head down that road but I'm hoping this hard and fast flat mapping can work out.

Thank you.
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Messages In This Thread
Flat Mapped UVs causing stretching in tyflow. - by Hunz - 04-14-2024, 11:14 PM

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