04-29-2024, 12:58 PM
It's hard to tell without seeing the scene file, and /or flow.
Are they falling to physX ground, or some specific ground?
What are you using for PhysX mesh (convex, or some other type)?
Also, you can always surface test the ground, send every particle that is on ground, to next event with slow operator, or physx switch (disable) to make sure they are completely still.
Are they falling to physX ground, or some specific ground?
What are you using for PhysX mesh (convex, or some other type)?
Also, you can always surface test the ground, send every particle that is on ground, to next event with slow operator, or physx switch (disable) to make sure they are completely still.