05-01-2024, 07:29 PM
As a followup to this thread, as well as the other threads you posted, the next build will have the following additions:
* a button in the Terrain Display operator, which you can press to print out all terrain height info (as well as Unreal z scale multipliers) to the MAXScript Listener
* an option in the Terrain Tile operator to change default tile naming convention to Unreal-compatible naming convention (ie, "terrain_x0_y0" instead of "terrain[0-0]")
* Unreal-compatible resolution export in the Terrain Export operator
* a button in the Terrain Display operator, which you can press to print out all terrain height info (as well as Unreal z scale multipliers) to the MAXScript Listener
* an option in the Terrain Tile operator to change default tile naming convention to Unreal-compatible naming convention (ie, "terrain_x0_y0" instead of "terrain[0-0]")
* Unreal-compatible resolution export in the Terrain Export operator