05-20-2024, 04:00 AM
Regular tyActor particles (non-deforming) can render as instances, just not skinned meshes. Presumably your beetle is a skinned mesh of some sort, so it can't be instanced. So if your skinned mesh has 50k verts and you have 50k of them, for example, that's 2.5 billion vertices, not including faces, maps, etc as well...that will chew through your RAM pretty quick. Try reducing as many parts of your rig to non-deforming particles as you can, and you'll still be able to make use of instancing.