Actor start a new animation right after another one is finished
#2
You can use a Property Test operator to test how far along an actor animation is, and switch after it reaches a certain frame. So if you have a 100 frame animation and want it to loop 5 times, you'd use a Property Test to send the particle to the next event when the animation frame value is >= 500 for a particular particle.
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RE: Actor start a new animation right after another one is finished - by tyFlow - 06-11-2024, 05:53 PM

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