06-11-2024, 07:57 PM
(06-11-2024, 05:53 PM)tyFlow Wrote: You can use a Property Test operator to test how far along an actor animation is, and switch after it reaches a certain frame. So if you have a 100 frame animation and want it to loop 5 times, you'd use a Property Test to send the particle to the next event when the animation frame value is >= 500 for a particular particle.
Great !! thank you so much for the informations. It works