07-04-2024, 10:58 AM
Don't use birth object for animated objects (unless they just use pos/rot/scale animation).
Just use regular birth, and use shape or actor (and actor animation) operators, and use animation options in these operators.
Shape is much faster, because it won't import whole rigg, just an mesh and animation of the mesh.
Just use regular birth, and use shape or actor (and actor animation) operators, and use animation options in these operators.
Shape is much faster, because it won't import whole rigg, just an mesh and animation of the mesh.