07-05-2024, 10:45 PM
I am trying to get a Tyflow Alembic animated mesh into Unreal, but no matter what I do, the explicit normals are getting lost in Unreal.
Is there any way I can retain them when exporting from Tyflow?
Any ideas?
Thanks,
Greg
Is there any way I can retain them when exporting from Tyflow?
Any ideas?
Thanks,
Greg