Can splines avoid intersection while following a surface?
#4
(03-31-2024, 02:09 PM)tyFlow Wrote: To get splines to collide you can try a couple of options:

1) Use Particle Physics...but the splines need to be of a dense-enough resolution so that their constituent particles will collide.

2) Use Particle Bind...bind by siblings or whatever works for your setup, then enable CCCS collisions for them (requires BETA or PRO).

Hi Tyson,

your suggestion seems like a cool workaround, but how do i use particle physics with splines meaning how to test the polys of the meshed splines? I tried using an edit poly modifier on top of the spline mesher as a birth object for using the particle physics, but no luck. Tried using the mesh operator unticked the point "at rendertime", tried tyMesher with epoly on top - all describedin many variants, but still no luck... Confused
Attached you can find my test setup ...

Can you give me a hint please?
Thank you Smile


Attached Files
.max   splinesOverlap_test_max25.max (Size: 784 KB / Downloads: 52)
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RE: Can splines avoid intersection while following a surface? - by Saschi - 07-07-2024, 09:12 PM

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