BirthID Order of Actor Particles
#5
Sure,

There's a cat rig, and underneath that is the spawn positions for the bone particles. They're spawned under the ground and then need to seek their matching bones which are following an animation. But they don't have the same hierarchy so are spawned in a different order and will not currently seek the correct bone.

The flow will work when using the starting positions in the currently greyed out event "Spawn Starting Positions" as the actors have the same hierarchy, so I could move them between two similarly linked characters. But will not work with the version I need where they bones are each unlinked "Spawn Unlinked Starting Positions".


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Messages In This Thread
RE: BirthID Order of Actor Particles - by tyFlow - 07-16-2024, 05:13 PM
RE: BirthID Order of Actor Particles - by tyFlow - 07-16-2024, 05:29 PM
RE: BirthID Order of Actor Particles - by Dave_GroundShatter - 07-16-2024, 05:56 PM
RE: BirthID Order of Actor Particles - by tyFlow - 07-16-2024, 06:14 PM

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