Retain Object space mapping on particle instances?
#1
First off - thank you for the open beta, and for all the effort!

I've set up a very simple scene, filling up a container with multiple objects. The objects use procedural textures mapped in object space, one of the textures is stretched in one axis.
When rendering the geometry, all of these objects seem to use the same object space, so this one texture is stretched in the same direction on ALL particles, although they all should be rotated differently.
Same setup was working fine in Pflow, object space was correctly retained on all particles, that's why I think I must've missed a simple thing. I guess it's a simple checkbox or an operator option somewhere but can't find anything?

Btw, I'm rendering with Corona if that makes any difference. 
Thanks in advance!

So I see it works when I export the particles to objects, in this case their orientation is kept and they render correctly with each particle's map having a different orientation... however, it means I'd need to carry along a lot of geometry with the scene (cache is at 4GB)... I hope there's a simple solution.
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Retain Object space mapping on particle instances? - by pokoy - 04-15-2019, 05:53 PM

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