04-16-2019, 12:22 AM
Stop just killed velocities/spin, it doesn't disable physics on particles, so they will continue to move the next frame or whatever.
Use a particle/physx switch (depending on the solver you're using) to deactivate particles, so theyre not affected by the solver. Combined with a stop operator that should kill all motion.
Use a particle/physx switch (depending on the solver you're using) to deactivate particles, so theyre not affected by the solver. Combined with a stop operator that should kill all motion.