Settle or freeze particles prior to next event?
#2
Stop just killed velocities/spin, it doesn't disable physics on particles, so they will continue to move the next frame or whatever.

Use a particle/physx switch (depending on the solver you're using) to deactivate particles, so theyre not affected by the solver. Combined with a stop operator that should kill all motion.
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RE: Settle or freeze particles prior to next event? - by tyFlow - 04-16-2019, 12:22 AM

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