08-22-2024, 12:18 AM
(08-21-2024, 04:50 PM)d4rk3lf Wrote: If you are beginner on Tyflow, I think snooker sim won't be a best starting point.
But ok.. I wont judge you (even I already did.. lol).
Ok.. joke aside.. let's see what you have on your flow screenshots.
Well first of all.. you need to know that PhysX shape operator is what triggers particles to START behaving like Physx objects.
So, in your first event you have a PhysX collision operator above Physx shape operator... if it's above, it doesn't make sense... because if you are testing PhysX collisions, you first need PhysX shape to trigger particle to start behaving with PhysX rules... then PhysX collisions.. if you have any...
On your second event you don't even have a PhysX shape to trigger particles.
I am not fully certain on what this object bind operator might be (that could potentially lock your physX)
As I said initially bro... maybe you should start with something simpler.. like.. ball.. hitting another ball.. and then go from there...
Try creating just a ball hitting another ball, in PhysX... and I?l be around, and I'll do my best to help you understand that principle.. once you understand that.. and how collisions work... sure.. let's play some pool bro!
Hi man, thanks for your time! I've tried again and now I could make the balls hit each other but they go really crazy after that. I tried to figure out by myself how to stabilize the balls but I couldn't. I'm attaching the video result and the nodes from tyflow. I added two physx collision in each node, one for the ball and another one for the red carpet/table where they are rolling. The green ball mesh (picked by the birth object) is animated on key frames. I animated the mesh moving on x axys until it hits the second ball. Is there a way to keep the balls behaving calm after hitting each other? XD
Thanks
Rodrigo.