How to apply tyDiffusion Texture correctly?
#1
Good morning everybody [Image: smile.png]

I was trying out Matt Halletts nice tutorial (https://www.youtube.com/watch?v=j2qd-kLQY1Q)
And got a raw rib-eye steak texture.

But how do I make it fit correctly?

I am using Arnold Render and 3DS MAx 2025.
After generating the texture I saved it and rendered the generated object.
The object with the tySimpleHLSLMtl just renders as black/grey?

When I make a Arnold Material and add the saved texture it renders fine, except the texture do not fit?
I tried all the UVW map settings. Planar, Box, Sphere etc. None seems to fit?

In short: Can someone tell me the correct way to apply the saved, AI generated texture?

   
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How to apply tyDiffusion Texture correctly? - by GreenDK - 08-26-2024, 04:34 AM

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