08-28-2024, 07:33 AM
Yes i used the collision operator, all friction parameters was at 0.0 and 0.5. After i changed the time steps to 1/4 everything was ok.
Now i have another problem. I started complete Animation with 1000 frames, but 3ds max crashed to desktop at 400 frames.
Is there a way to avoid a new calculation after restart a Rendering? So i dont have start at 0.
Now i have another problem. I started complete Animation with 1000 frames, but 3ds max crashed to desktop at 400 frames.
Is there a way to avoid a new calculation after restart a Rendering? So i dont have start at 0.