Birdflock simulation
#4
(02-08-2023, 04:34 PM)d4rk3lf Wrote: Yeah.. totally got you... I also find  "find target"  somewhat not easy to control in this scenarios, although in other tasks, that operator is very useful.
What I personally do, in this type of tasks, is just not using Find Target.
I just use  (spherical) Ty)Wind, with small negative value so it attracts particles, and once they reach destination, they won't go crazy, but they will just (smoothly) try to reach it again, and that is actually similar like behaving of the birds.
You can either manually animate that TyWind, or place it as path constraint on line, if it's easier to control it like that.

I also try to make it as simple as I can in the beginning.. meaning.. I won't use any birds, just an object in arrow shape (so I am sure my orientation works well), and my first force with TyWind, I won't add any turbulence noise, until I am 100% sure the birds are following the TyWind in nice and smooth way (more like a pack of mini spaceships), and only after that, I would add another force and introduce turbulence settings, and play with it, until it works.
And the beauty of it.. all can be done in single event's with just a handful of operators.

Hope this helps.

Hi,
Do you have a sample scene ?  https://youtu.be/bvG4b47DebE?si=dMweUptqNwq178eJ
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Messages In This Thread
Birdflock simulation - by mentalnils - 02-08-2023, 02:51 PM
RE: Birdflock simulation - by d4rk3lf - 02-08-2023, 04:34 PM
RE: Birdflock simulation - by dv2000 - 09-08-2024, 05:28 PM
RE: Birdflock simulation - by mentalnils - 02-09-2023, 07:42 AM
RE: Birdflock simulation - by dv2000 - 09-08-2024, 06:35 PM

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