09-09-2024, 03:16 AM
(This post was last modified: 09-09-2024, 03:17 AM by rjanders0003.)
(09-09-2024, 02:23 AM)tyFlow Wrote: If you're using the Shape operator to scatter built-in cubes, keep in mind that "center pivots" is not on by default, so the particle pivot will be at the cube base. In your case, this gives the appearance of the cubes being offset in the voxel volume.
I didn't have center pivots option set, but setting it makes my offset worse and there still is no symmetry on the sphere. 5 sides are kinda equal, the sixth side almost flat.
is the progressive offset part of my question working as you expect it to ?
Thanks Tyson,
I don't mean to pester you, I am working on a tutorial set, that's why I am asking