Hello. I would also like to know more and will add to the question. I can't figure out how to achieve a certain effect. I understand how to do it in "particle flow" and even more clearly in "thinking particles", but it is more difficult for me to understand the logic of "ty flow". Namely, how to paint the surface with particles (for example, the effect of getting wet from rain) and, secondly, how to paint the particles themselves from a raster image from the surface (mosaic effect). Is it difficult to do? Sorry about my poor English.
In "thinking particles" this is done clearly and simply. That is, both effects - you can paint particles born on the plane with the material applied to the plane. And you can also activate a mask on the object's material with a stream of particles when a particle approaches (or collides) with the object. The adipose of the spot in the mask from the flying particle is adjusted and so you can, for example, depict wetting from splashes.
If I understand your question correctly, you can probably send the tile particles to a new event and change the material and forces there. You can send them to a new event using the collision operator.
In "thinking particles" this is done clearly and simply. That is, both effects - you can paint particles born on the plane with the material applied to the plane. And you can also activate a mask on the object's material with a stream of particles when a particle approaches (or collides) with the object. The adipose of the spot in the mask from the flying particle is adjusted and so you can, for example, depict wetting from splashes.
(09-10-2024, 04:32 AM)Chrissonator Wrote: So, I want to make particles change color and move with a collision object, I've searched everywhere, but have had no luck with finding anything...
For example, if I have a layer of bathroom tiles that are white, and the tiles change to blue as an object passes through it.
If I understand your question correctly, you can probably send the tile particles to a new event and change the material and forces there. You can send them to a new event using the collision operator.