paint particles
#5
@RomanB
1)You open a scene with a plane that have material like in the reference.
Create Tyflow.
Birth particles any way you want and position them on the plane (birth voxels, or birth + position object), any way you want
Add mapping operator, and reference your plane (tyflow will now use UVW from the plane for particles)... note there's 2  options in mapping operator... one is for making particles just a single color .. and the other will actually project exact texture.
Add shape operator.. choose whatever particles you want (teapots are always awesome Smile )

Apply that very same material to TyFlow object.

Add mesh operator so you can see them in render.
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2) Well, for particle making material change.. all I can think of is vray "distance map"... not sure about RedShift or other renders...
So you can create your RAIN particles, turn them to real mesh by adding mesh operator and disabling "render only".
Then just add TyFlow to your material ( I mean to distance map), and it should change plane material whenever particles touch it.

Personally, I have used that method very rarely. Usually, I create a black white mask with paticles.. render it quickly with vray or scanline, and then in post (after effects), I use it as a pass to control such stuff.

There is also option to trigger video on material with tyFlow particles, and from what I remember it work pretty similarly as PFlow (or even easier), you just need to use TyBitmap map, instead of Bitmap in order to work.

Tyson, or somebody else might give you additional advice on this.
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Messages In This Thread
paint particles - by RomanB - 09-10-2024, 01:14 PM
RE: paint particles - by tyFlow - 09-10-2024, 01:22 PM
RE: paint particles - by RomanB - 09-10-2024, 01:33 PM
RE: paint particles - by RomanB - 09-10-2024, 02:58 PM
RE: paint particles - by d4rk3lf - 09-10-2024, 06:26 PM
RE: paint particles - by RomanB - 09-10-2024, 07:14 PM
RE: paint particles - by d4rk3lf - 09-10-2024, 09:10 PM

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