09-10-2024, 09:10 PM
(09-10-2024, 07:14 PM)RomanB Wrote: Regarding the second effect, I will try different options from those listed, although I don't see right away how to achieve the same controllability, so that the trace from each particle appears with a delay and does not disappear immediately after contact, but it is possible to regulate the duration of the dye. However, I will look at the options, perhaps this can be done too. Thanks again. This is how it is done in "thinking particles" and this is what I mean
Ahh... something like that..
Then I'd advise you to look in Tyselect modifier... it's so amazing...
You see.. I've been in love with 3DS Max Volume Select operator, and my main complaint of it is, it was too slow.
After I tried TySelect modifier, and realized it can work 100 times faster, and have billion more options to it, I forgot my old love.
I remember... something like 10 years a go, I had to do Santa Claus walking on the snow... and I used Volume select to select his legs, and push the snow down (all using modifiers), but when he raised up the leg, the snow mesh immediately raise above (which is logical).
So I had to purchase, or download plugin or script which that will add "additive selection" - meaning, the selection will stay when Santa raises his legs.
Now we all have that in Tyselect operator.
Your case..
Just drop bunch of particles on the plane (like in your video), add ty select to your plane (that should have many polygons), choose mesh, and pick up TyFlow... bellow you have option for additive selecting.
If you still want that selection is recognized within material, then all I can tell you as I told you before - use vray distance mat.
If you think Thinking particles have some solution that TyFlow don't have yet, then that's great. If you know (or assume) how it's done internally in TP, please share it, and i am sure Tyson will implement it.
Btw.. I am really glad we solved the 1st problem.