Thanks, meanwhile I got it solved with "camera map modifier", which distorts the UV accordingly for the texture.
I have seen the tyUVWfreeze, but this sounds like preventing UV deformation, but it is not freezing the picture, which is projected at the first frame.
I have seen the tyUVWfreeze, but this sounds like preventing UV deformation, but it is not freezing the picture, which is projected at the first frame.