motion blur frost mesh help?
#1
Im using frost to mesh some fluid type particle sprays. 

this allows me to render on vray gpu, which is nice and fast. 


however when i enable mortion blur, and hit render on a given frame (even with flow cached to ram via playback)  my entire tyflow recalculates, *several times*, from frame zero before rendering..  this takes 3-4x longer than the render itself. 

then, as if that wasnt annoying enough, the frost mesh doesnt appear to actually have any blur on it. 

is there a way to cache the tyflow which will work immediately with moblur without recalculating? 

anyone advise how to get moblur on the frost mesh? it has a few diff moblur settings.
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Messages In This Thread
motion blur frost mesh help? - by super gnu - 04-16-2019, 12:06 PM
RE: motion blur frost mesh help? - by Ruffstuff - 04-16-2019, 03:49 PM
RE: motion blur frost mesh help? - by tyFlow - 04-16-2019, 04:06 PM
RE: motion blur frost mesh help? - by super gnu - 04-16-2019, 04:58 PM
RE: motion blur frost mesh help? - by super gnu - 04-16-2019, 06:02 PM
RE: motion blur frost mesh help? - by super gnu - 04-17-2019, 02:36 PM
RE: motion blur frost mesh help? - by tyFlow - 04-17-2019, 06:19 PM
RE: motion blur frost mesh help? - by super gnu - 04-17-2019, 07:12 PM
RE: motion blur frost mesh help? - by super gnu - 04-17-2019, 08:33 PM
RE: motion blur frost mesh help? - by tyFlow - 04-17-2019, 09:10 PM

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