04-16-2019, 12:06 PM
Im using frost to mesh some fluid type particle sprays.
this allows me to render on vray gpu, which is nice and fast.
however when i enable mortion blur, and hit render on a given frame (even with flow cached to ram via playback) my entire tyflow recalculates, *several times*, from frame zero before rendering.. this takes 3-4x longer than the render itself.
then, as if that wasnt annoying enough, the frost mesh doesnt appear to actually have any blur on it.
is there a way to cache the tyflow which will work immediately with moblur without recalculating?
anyone advise how to get moblur on the frost mesh? it has a few diff moblur settings.
this allows me to render on vray gpu, which is nice and fast.
however when i enable mortion blur, and hit render on a given frame (even with flow cached to ram via playback) my entire tyflow recalculates, *several times*, from frame zero before rendering.. this takes 3-4x longer than the render itself.
then, as if that wasnt annoying enough, the frost mesh doesnt appear to actually have any blur on it.
is there a way to cache the tyflow which will work immediately with moblur without recalculating?
anyone advise how to get moblur on the frost mesh? it has a few diff moblur settings.