09-28-2024, 11:30 AM
(02-15-2022, 02:26 AM)tyFlow Wrote: Currently the available option is to transfer your velocity to the UVW VDB grid and then render with a Vertex Color map or something to do blur in post.
Or you can use a tyMesher in blobmesh mode, which now supports motion blur.
In the future I would like to extend tyFlow VDBs to have better native moblur support.
Hello,
Just seeing we can use motion blur with VDBs yet?
Thanks