04-16-2019, 03:14 PM
Thank you Tyson for that fast response!
I quickly tried your approach and it is working. The first test triggered more questions, but before going into detail I need to find more time to see if can solve some of these myself.
The first finding was pretty obvious. Aiming the particles at animated meshes seems tricky, as the vector set in the script is not updated but locked to the point in time as the particles are released to the next event - if I am not mistaken?
Is there a way to constantly look for the changed vertex positions of this object?
It would be awesome if the Find Target Operator would have vertex ID as Target Group.
Thank you again. I´ll make sure to provide a sample scene once I figure out more about it.
I quickly tried your approach and it is working. The first test triggered more questions, but before going into detail I need to find more time to see if can solve some of these myself.
The first finding was pretty obvious. Aiming the particles at animated meshes seems tricky, as the vector set in the script is not updated but locked to the point in time as the particles are released to the next event - if I am not mistaken?
Is there a way to constantly look for the changed vertex positions of this object?
It would be awesome if the Find Target Operator would have vertex ID as Target Group.
Thank you again. I´ll make sure to provide a sample scene once I figure out more about it.