10-07-2024, 04:46 PM
Interesting.
Here is how I solved it.
You just use set target operator, exclude to look at themselves (exclude this event), and use raycast so you brake rays when it's occluded by object(s).
Use spline paths so you can render these target connections.
Here is how I solved it.
You just use set target operator, exclude to look at themselves (exclude this event), and use raycast so you brake rays when it's occluded by object(s).
Use spline paths so you can render these target connections.