10-07-2024, 04:54 PM
(10-07-2024, 04:46 PM)d4rk3lf Wrote: Interesting.
Here is how I solved it.
You just use set target operator, exclude to look at themselves (exclude this event), and use raycast so you brake rays when it's occluded by object(s).
Use spline paths so you can render these target connections.
Wow, I didn't expect such a fast response!
Thanks so much for having a crack at it and for the example file. I'll take a look and see if I can adapt it to my actual scene.
I'm sure I owe you a lifetime supply of rakija now