TySpline line of sight lasers
#5
(10-07-2024, 07:27 PM)d4rk3lf Wrote: Glad to be of help.

Should be fairly easy to adopt to your scene.
It should work if all 3 stuff are animated (target, particles that look on target, and object that cuts them).

As for rakija.. no worries... my supplies still hold. Big Grin

I've almost got it working. The only issue I'm having is that the lasers don't move with the reflectors. The particles birthed at the reflectors positions remain in place and don't move with them. The reflector objects are linked to the robot arm and not animated themselves. Could that have something to do with it?

**EDIT** Never mind. I think I've found the issue. I changed the timing in the Position Object node from "On Event Entry" to "Continuous", and it seems to work.
Andy Davenport
3D Animator|Compositor|VFX Artist
Glitch VFX Ltd
www.glitchvfx.com
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Messages In This Thread
TySpline line of sight lasers - by Davers1 - 10-07-2024, 04:02 PM
RE: TySpline line of sight lasers - by d4rk3lf - 10-07-2024, 04:46 PM
RE: TySpline line of sight lasers - by Davers1 - 10-07-2024, 04:54 PM
RE: TySpline line of sight lasers - by d4rk3lf - 10-07-2024, 07:27 PM
RE: TySpline line of sight lasers - by Davers1 - 10-07-2024, 07:47 PM
RE: TySpline line of sight lasers - by d4rk3lf - 10-07-2024, 08:15 PM
RE: TySpline line of sight lasers - by Davers1 - 10-07-2024, 10:34 PM

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