10-07-2024, 08:15 PM
You can always use "object bind", bellow position object to stick particles to animated surfaces.
By default they will be something like linked to it (pos/rot/scale inherited), but you can switch to surface, if you want them to follow surface.
In my sample I did that for box particle, but didn't for floor.
So for floor it would work if you add object bind bellow position object.. pick the floor.. and the particles will stick to the floor.
By default they will be something like linked to it (pos/rot/scale inherited), but you can switch to surface, if you want them to follow surface.
In my sample I did that for box particle, but didn't for floor.
So for floor it would work if you add object bind bellow position object.. pick the floor.. and the particles will stick to the floor.