thanks for the replies.. ill save out a file to send later.. Tyson, do you have Frost? im not sure if its a tyflow or frost or vray next gpu issue that is causing my complete lack of motion blur.,
strangely, despite doing all that recalculating on render (it is already cached)
if i turn on that camera multipass motion blur on the max camera, and hit preview, the viewport happily does 12 subframe samples of the frost mesh, without any recalculating.
i also tried exporting the frost mesh as an animated vray proxy, and that too, rendered without moblur.
this is what i get in the listener when i hit render on frame 2 of my sim:
tyFlow002: [CACHE]: [frame: 2.00] [particleCount: 88839] Time: [buildMesh: 0.00297]
tyFlow002: [frames: 0-1 (8 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0.506s] [stepSim: 6.293s] [physics: 0s] [buildMesh: 0.00314s]
tyFlow002: [frames: 2-2 (1 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0s] [stepSim: 0.634s] [physics: 0s] [buildMesh: 0.00319s]
tyFlow002: [CACHE]: [frame: 1.75] [particleCount: 88839] Time: [buildMesh: 0.00272]
tyFlow002: [frames: 2-2 (1 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0s] [stepSim: 0.739s] [physics: 0s] [buildMesh: 0.00399s]
tyFlow002: [frames: 0-2 (9 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0.425s] [stepSim: 6.951s] [physics: 0s] [buildMesh: 0.00336s]
tyFlow002: [CACHE]: [frame: 1.00] [particleCount: 88839] Time: [buildMesh: 0.00273]
tyFlow002: [frames: 0-1 (5 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0.516s] [stepSim: 4.395s] [physics: 0s] [buildMesh: 0.0032s]
tyFlow002: [frames: 1-1 (1 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0s] [stepSim: 0.652s] [physics: 0s] [buildMesh: 0.00353s]
tyFlow002: [frames: 1-1 (2 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0s] [stepSim: 1.336s] [physics: 0s] [buildMesh: 0.01165s]
tyFlow002: [CACHE]: [frame: 1.00] [particleCount: 88839] Time: [buildMesh: 0.00269]
tyFlow002: [frames: 0-1 (5 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0.521s] [stepSim: 4.338s] [physics: 0s] [buildMesh: 0.0042s]
tyFlow002: [frames: 0-1 (5 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0.526s] [stepSim: 4.377s] [physics: 0s] [buildMesh: 0.00345s]
tyFlow002: [frames: 1-2 (4 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0s] [stepSim: 2.647s] [physics: 0s] [buildMesh: 0.00857s]
tyFlow002: [CACHE]: [frame: 1.84] [particleCount: 88839] Time: [buildMesh: 0.00276]
tyFlow002: [CACHE]: [frame: 1.00] [particleCount: 88839] Time: [buildMesh: 0.00269]
strangely, despite doing all that recalculating on render (it is already cached)
if i turn on that camera multipass motion blur on the max camera, and hit preview, the viewport happily does 12 subframe samples of the frost mesh, without any recalculating.
i also tried exporting the frost mesh as an animated vray proxy, and that too, rendered without moblur.
this is what i get in the listener when i hit render on frame 2 of my sim:
tyFlow002: [CACHE]: [frame: 2.00] [particleCount: 88839] Time: [buildMesh: 0.00297]
tyFlow002: [frames: 0-1 (8 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0.506s] [stepSim: 6.293s] [physics: 0s] [buildMesh: 0.00314s]
tyFlow002: [frames: 2-2 (1 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0s] [stepSim: 0.634s] [physics: 0s] [buildMesh: 0.00319s]
tyFlow002: [CACHE]: [frame: 1.75] [particleCount: 88839] Time: [buildMesh: 0.00272]
tyFlow002: [frames: 2-2 (1 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0s] [stepSim: 0.739s] [physics: 0s] [buildMesh: 0.00399s]
tyFlow002: [frames: 0-2 (9 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0.425s] [stepSim: 6.951s] [physics: 0s] [buildMesh: 0.00336s]
tyFlow002: [CACHE]: [frame: 1.00] [particleCount: 88839] Time: [buildMesh: 0.00273]
tyFlow002: [frames: 0-1 (5 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0.516s] [stepSim: 4.395s] [physics: 0s] [buildMesh: 0.0032s]
tyFlow002: [frames: 1-1 (1 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0s] [stepSim: 0.652s] [physics: 0s] [buildMesh: 0.00353s]
tyFlow002: [frames: 1-1 (2 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0s] [stepSim: 1.336s] [physics: 0s] [buildMesh: 0.01165s]
tyFlow002: [CACHE]: [frame: 1.00] [particleCount: 88839] Time: [buildMesh: 0.00269]
tyFlow002: [frames: 0-1 (5 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0.521s] [stepSim: 4.338s] [physics: 0s] [buildMesh: 0.0042s]
tyFlow002: [frames: 0-1 (5 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0.526s] [stepSim: 4.377s] [physics: 0s] [buildMesh: 0.00345s]
tyFlow002: [frames: 1-2 (4 steps)] [particles: (live: 88839 | pool: 11161 | allocated: 100000)] Time: [startSim: 0s] [stepSim: 2.647s] [physics: 0s] [buildMesh: 0.00857s]
tyFlow002: [CACHE]: [frame: 1.84] [particleCount: 88839] Time: [buildMesh: 0.00276]
tyFlow002: [CACHE]: [frame: 1.00] [particleCount: 88839] Time: [buildMesh: 0.00269]