10-31-2024, 08:25 AM
(10-31-2024, 07:05 AM)charlieoliver Wrote: start by emitting particles from the rotating devices where they contact the hay bale. Use TyFlow's cloth modifier to transform these particles into fabric that wraps around the bale. Adjust the particle adhesion and collision settings to ensure the cloth behaves realistically.
I can only find the Cloth Bind Node, which converts shape meshes to cloth. What am I missing here?