11-12-2024, 12:32 PM
I am waiting for some fluid animation to be done, so I created you a sample scene, because I was bored anyway.
I created you 3 TyFlow versions:
- PhysX
- Particle Physics
- Regular particles
Actually, I haven't used object bind operator, because regular collision operator worked just nicely for Particle Physics and Regular particles (for PhysX version it was a bit trickier, but I managed it).
Should be easy to follow what I did... but if you don't understand what I did, feel free to ask here.
All 3 setups are very similar, and uses just 3 events:
Event 1 - particles falling and traveling on belt
Event 2 - particles are triggered, they brake to smaller, and fall to the floor, they stay some short time, and go into the next event.
Event 3 - particles are animated scaled down in 30 frames, and then they are deleted.
When you open file, a PhysX version is turned on. After you finish examining it, you can turn it of, and then turn on next Particle System.
Hope it helps.
I created you 3 TyFlow versions:
- PhysX
- Particle Physics
- Regular particles
Actually, I haven't used object bind operator, because regular collision operator worked just nicely for Particle Physics and Regular particles (for PhysX version it was a bit trickier, but I managed it).
Should be easy to follow what I did... but if you don't understand what I did, feel free to ask here.
All 3 setups are very similar, and uses just 3 events:
Event 1 - particles falling and traveling on belt
Event 2 - particles are triggered, they brake to smaller, and fall to the floor, they stay some short time, and go into the next event.
Event 3 - particles are animated scaled down in 30 frames, and then they are deleted.
When you open file, a PhysX version is turned on. After you finish examining it, you can turn it of, and then turn on next Particle System.
Hope it helps.