11-14-2024, 12:00 PM
If you want, you can send me the scene so I try it ( I am on max 24).
Anyway, in your place I would disable particle physics (for now), and all other events that are not important at this point.. like the one with voronoi... and I would perhaps even made lower particle count.
That way simulation should run much much faster... and then you can focus on making sure they are climbing up the ramp... after you solve that, you can turn on particles physics, and other operators.
Also, I think I saw in some earlier screenshots that belt is made of many objects...
Maybe it would be a good idea to just make simple belt (like I did in my sample (just a line, and path follow on box), and use that for particles (and make it non renderable).
That way, not only you are making particles calculate less, but it will be easier for you to control, because you are handling just one object, not many objects.
Anyway, in your place I would disable particle physics (for now), and all other events that are not important at this point.. like the one with voronoi... and I would perhaps even made lower particle count.
That way simulation should run much much faster... and then you can focus on making sure they are climbing up the ramp... after you solve that, you can turn on particles physics, and other operators.
Also, I think I saw in some earlier screenshots that belt is made of many objects...
Maybe it would be a good idea to just make simple belt (like I did in my sample (just a line, and path follow on box), and use that for particles (and make it non renderable).
That way, not only you are making particles calculate less, but it will be easier for you to control, because you are handling just one object, not many objects.