11-15-2024, 07:58 AM
" also object bind might lock them before they repel of each other (it can look even PhysX particles)."
I think this is the reason. I have used conveyor belt collision operator to send particles into bind particles event. So they are locked on that very moment and don't pile up. I think I might ad "Pile-up" event between first and two events.
I think this is the reason. I have used conveyor belt collision operator to send particles into bind particles event. So they are locked on that very moment and don't pile up. I think I might ad "Pile-up" event between first and two events.