11-28-2024, 08:23 PM
(11-28-2024, 07:34 PM)tyFlow Wrote: Ah...tyVAT requires a custom vertex shader implementation. As it stands you won't be able to just slot it into an Unreal shader graph like that...you would need to adapt the Unity HLSL shader provided in the tyVAT docs to an Unreal HLSL shader.
Perhaps at some point I'll add a mode to directly export Unreal-compatible VAT data from tyVAT.
That will be awesome!