12-03-2024, 06:38 AM
Thank you so much for working on my file and explaining.
I did not misunderstand. I totally understood your point. I have used this method in past for creating small dust particles or spawn new particles as trail from the mesh.
For Phoniex FD, it already excludes hidden objects. I just left it visible for you to check. Unless you include hidden objects in Scene Interaction.
I have found 2 things in Tyflow options.
1. When my heavy mesh simulation needs to be optimized, as per your suggestion, I apply tyConvexHull modifier on tyCache to make heavy mesh as ConvexHull which is really awesome option I think. And fast to work with. But as soon as I turn on "Enable Particle Interface" of tyCache, the tyConvexHulll modifier gets Disabled.
But it work with Phoneix FD and this is the fastest way. .
Just I wanted to mention this to you.
2. For the other method, If I use the tycache to emitter/spawn particles it also works fine, but stop emitting if I turn ON "Enable Particle Interface". And I think because of this I was not able to spwan new particles in my previous file.
I don't know if this is bug or something which I don't know.
But my issue is sorted and thank you very much for you time.
tyConvexHull is life saver for me.
-Raj
I did not misunderstand. I totally understood your point. I have used this method in past for creating small dust particles or spawn new particles as trail from the mesh.
For Phoniex FD, it already excludes hidden objects. I just left it visible for you to check. Unless you include hidden objects in Scene Interaction.
I have found 2 things in Tyflow options.
1. When my heavy mesh simulation needs to be optimized, as per your suggestion, I apply tyConvexHull modifier on tyCache to make heavy mesh as ConvexHull which is really awesome option I think. And fast to work with. But as soon as I turn on "Enable Particle Interface" of tyCache, the tyConvexHulll modifier gets Disabled.
But it work with Phoneix FD and this is the fastest way. .

Just I wanted to mention this to you.
2. For the other method, If I use the tycache to emitter/spawn particles it also works fine, but stop emitting if I turn ON "Enable Particle Interface". And I think because of this I was not able to spwan new particles in my previous file.
I don't know if this is bug or something which I don't know.
But my issue is sorted and thank you very much for you time.
tyConvexHull is life saver for me.

-Raj