Phoneix FD Issue - Very Slow
#5
Thank you so much for working on my file and explaining.

I did not misunderstand. I totally understood your point. I have used this method in past for creating small dust particles or spawn new particles as trail from the mesh.
For Phoniex FD, it already excludes hidden objects. I just left it visible for you to check. Unless you include hidden objects in Scene Interaction.

I have found 2 things in Tyflow options.

1. When my heavy mesh simulation needs to be optimized, as per your suggestion, I apply tyConvexHull modifier on tyCache to make heavy mesh as ConvexHull which is really awesome option I think. And fast to work with. But as soon as I turn on "Enable Particle Interface" of tyCache, the tyConvexHulll modifier gets Disabled. 
But it work with Phoneix FD and this is the fastest way. . Smile 
Just I wanted to mention this to you.

2. For the other method, If I use the tycache to emitter/spawn particles it also works fine, but stop emitting if I turn ON  "Enable Particle Interface". And I think because of this I was not able to spwan new particles in my previous file.


I don't know if this is bug or something which I don't know.
But my issue is sorted and thank you very much for you time.

tyConvexHull is life saver for me.  Tongue

-Raj
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Messages In This Thread
Phoneix FD Issue - Very Slow - by rajpakhare - 11-10-2024, 06:29 PM
RE: Phoneix FD Issue - Very Slow - by d4rk3lf - 11-11-2024, 11:35 AM
RE: Phoneix FD Issue - Very Slow - by rajpakhare - 11-30-2024, 05:16 AM
RE: Phoneix FD Issue - Very Slow - by d4rk3lf - 12-02-2024, 01:31 PM
RE: Phoneix FD Issue - Very Slow - by rajpakhare - 12-03-2024, 06:38 AM

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