Scale particles over their individual lifetimes
#1
Question 
I know this must be relatively simple but I can't figure it out...

I spawn a burst of particles which are deleted between 40-80 frames by a Delete Operator. How can I have those particles grow in scale from 0% at birth, 100% halfway through their lifetimes and then 0% at deletion?

If anyone's willing to share a simple scene example it'd be much appreciated!
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Scale particles over their individual lifetimes - by syaped - 12-15-2024, 10:44 PM

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