Testing if particle is looking away from camera
#1
Hello everyone!

I'm have some particles that wrap around an object (currently a sphere) they continuously adjust their rotation to align to the object's normal, I'm trying to make a test to isolate the particles when they move so that the angel between their rotation (or normal vector) and the camera (or an object/surface in the same location as the camera) is greater than a set value, basically check when this particle moved so that it's looking away form the camera, or a fresnel effect basically.
I tried using a surface test with a falloff texture, but for some reason tyflow doesn't register falloff, even when rendering.
Any suggestions or ideas are welcome!
Thanks!
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Testing if particle is looking away from camera - by V737 - 12-22-2024, 10:42 AM

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