12-23-2024, 04:37 PM
You can use an Export Particles operator to convert particles into scene objects. Other than that, no, it's not possible to directly animate object transforms with tyFlow.
Can tyFlow Be Used for Bone Constraints and Direct Mesh Physics in 3ds Max?
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Can tyFlow Be Used for Bone Constraints and Direct Mesh Physics in 3ds Max? - by Duru - 12-20-2024, 06:12 PM
RE: Can tyFlow Be Used for Bone Constraints and Direct Mesh Physics in 3ds Max? - by tyFlow - 12-23-2024, 04:37 PM
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