Can tyFlow Be Used for Bone Constraints and Direct Mesh Physics in 3ds Max?
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You can use an Export Particles operator to convert particles into scene objects. Other than that, no, it's not possible to directly animate object transforms with tyFlow.
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RE: Can tyFlow Be Used for Bone Constraints and Direct Mesh Physics in 3ds Max? - by tyFlow - 12-23-2024, 04:37 PM

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