ty VAT GLSL Shader
#4
(01-18-2025, 08:07 AM)tyFlow Wrote: Have you seen the HLSL shader included in the docs?

https://docs.tyflow.com/tyflow_modifiers...LSLShader/

Not GLSL, but you could port the functions over. Eventually I plan to release versions of the shader converted to other formats. A breakdown of how each mode works would probably help too, since there's some fairly complex data storage happening in a few of them.

I'm currently writing a shader that would support the Tyflow outputs for Touchdesigner.

Personally, it would help if I could reverse engineer the texture. When assuming that a simple position output, rgb would stand for xyz:

- which pixel coordinate corresponds with the first vertex on the first frame?
- where in the texture does this sequence repeats?

I've seen the unity hsls shader, but converting that for personal use is currently a bridge too far, so that's why the reversed engineering approach.

Thank you in advance.
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Messages In This Thread
ty VAT GLSL Shader - by pantov - 01-18-2025, 07:16 AM
RE: ty VAT GLSL Shader - by tyFlow - 01-18-2025, 08:07 AM
RE: ty VAT GLSL Shader - by factorysettings_net - 01-21-2025, 10:00 AM
RE: ty VAT GLSL Shader - by pantov - 01-18-2025, 09:17 AM
RE: ty VAT GLSL Shader - by tyFlow - 01-21-2025, 01:54 PM

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